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How many cultist pages in diablo 3
How many cultist pages in diablo 3












how many cultist pages in diablo 3

This way, they can safely load the Act in town, where they cannot be attacked. When a player uses a Waypoint to switch between Acts, it is best to go first to the main town of the Act to which they are traveling. Once there, they can activate the Waypoint and add it to their own Waypoint lists.

how many cultist pages in diablo 3

Players who haven't activated that Waypoint location can now use this Town Portal to reach the undiscovered Waypoint. Party members do not share Waypoints with each other however, players can help transport other players to a Waypoint's location by opening a Town Portal.

how many cultist pages in diablo 3

Since Waypoints are saved with a player's character between games, they are a quick way to bypass areas one has already explored. A player may also access Waypoints from other Acts by using the Act Tab in this menu. A player can jump to any Waypoint shown in blue text by clicking on its button in the Waypoint Menu. The Waypoint destinations in gray text are ones that a player has not yet discovered and activated. As players fight against the minions of Hell, it is advised to click on Waypoints upon finding them to add their location to the Waypoint menu. The Waypoint system featured here, at first, is nothing more than the towns for each Act. However, these Waypoints remain as a legacy to the Horadrim's once-great power, and the value of these devices cannot be denied. The magics at work have long since been forgotten, as the original Horadrim have all but disappeared. They were created by the Horadrim, who devised the Waypoints to provide instant transport from one place to another. Waypoints are arcane circles of teleportation etched into the ground.














How many cultist pages in diablo 3